AsyncPointer
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If the pointer is frozen by the client,
pointer event processing continues as usual.
If the pointer is frozen twice by the client on behalf of two separate grabs,
AsyncPointer
thaws for both.
AsyncPointer
has no effect if the pointer is not frozen by the client,
but the pointer need not be grabbed by the client.
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SyncPointer
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If the pointer is frozen and actively grabbed by the client,
pointer event processing continues as usual until the next
ButtonPress
or
ButtonRelease
event is reported to the client.
At this time,
the pointer again appears to freeze.
However, if the reported event causes the pointer grab to be released,
the pointer does not freeze.
SyncPointer
has no effect if the pointer is not frozen by the client
or if the pointer is not grabbed by the client.
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ReplayPointer
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If the pointer is actively grabbed by the client and is frozen as the result of
an event having been sent to the client (either from the activation of a
XGrabButton()
or from a previous
XAllowEvents()
with mode
SyncPointer
but not from a
XGrabPointer()),
the pointer grab is released and that event is completely reprocessed.
This time, however, the function ignores any passive grabs at or above
(towards the root of) the grab_window of the grab just released.
The request has no effect if the pointer is not grabbed by the client
or if the pointer is not frozen as the result of an event.
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AsyncKeyboard
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If the keyboard is frozen by the client,
keyboard event processing continues as usual.
If the keyboard is frozen twice by the client on behalf of two separate grabs,
AsyncKeyboard
thaws for both.
AsyncKeyboard
has no effect if the keyboard is not frozen by the client,
but the keyboard need not be grabbed by the client.
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SyncKeyboard
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If the keyboard is frozen and actively grabbed by the client,
keyboard event processing continues as usual until the next
KeyPress
or
KeyRelease
event is reported to the client.
At this time,
the keyboard again appears to freeze.
However, if the reported event causes the keyboard grab to be released,
the keyboard does not freeze.
SyncKeyboard
has no effect if the keyboard is not frozen by the client
or if the keyboard is not grabbed by the client.
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ReplayKeyboard
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If the keyboard is actively grabbed by the client and is frozen
as the result of an event having been sent to the client (either from the
activation of a
XGrabKey()
or from a previous
XAllowEvents()
with mode
SyncKeyboard
but not from a
XGrabKeyboard()),
the keyboard grab is released and that event is completely reprocessed.
This time, however, the function ignores any passive grabs at or above
(towards the root of)
the grab_window of the grab just released.
The request has no effect if the keyboard is not grabbed by the client
or if the keyboard is not frozen as the result of an event.
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SyncBoth
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If both pointer and keyboard are frozen by the client,
event processing for both devices continues as usual until the next
ButtonPress,
ButtonRelease,
KeyPress,
or
KeyRelease
event is reported to the client for a grabbed device
(button event for the pointer, key event for the keyboard),
at which time the devices again appear to freeze.
However, if the reported event causes the grab to be released,
then the devices do not freeze (but if the other device is still
grabbed, then a subsequent event for it will still cause both devices
to freeze).
SyncBoth
has no effect unless both pointer and keyboard
are frozen by the client.
If the pointer or keyboard is frozen twice
by the client on behalf of two separate grabs,
SyncBoth
thaws for both (but a subsequent freeze for
SyncBoth
will only freeze each device once).
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AsyncBoth
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If the pointer and the keyboard are frozen by the
client, event processing for both devices continues as usual.
If a device is frozen twice by the client on behalf of two separate grabs,
AsyncBoth
thaws for both.
AsyncBoth
has no effect unless both
pointer and keyboard are frozen by the client.
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